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You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

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Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
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Author (1)
Brais Brenlla Ramos
Brais Brenlla Ramos
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Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

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Blending landscape materials

As we’ve seen throughout this book, materials can be used in plenty of places: in 3D models, in UI elements, as rendering passes, and so on. Another place where they are extremely useful is in landscape objects, a special category of 3D models that differ from standard 3D meshes in the way they are created. Unlike traditional static meshes, landscapes are usually huge in size, so the way we texture them needs to be inherently different just because of that reason.

To tackle that problem, Unreal comes bundled with a very powerful landscape system that allows you to have a single material that can blend between various textures through the use of the Landscape Layer Blend node. In this recipe, we will explore how to create and apply such a material.

Getting ready

Seeing how we’ll be working with landscapes, make sure that the level you decide to work on contains one such asset. If you don’t want to create one, feel free to open...

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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781837633081

Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos