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You're reading from  Unreal Engine 5 Character Creation, Animation, and Cinematics

Product typeBook
Published inJun 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801812443
Edition1st Edition
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Authors (2):
Henk Venter
Henk Venter
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Henk Venter

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.
Read more about Henk Venter

Wilhelm Ogterop
Wilhelm Ogterop
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Wilhelm Ogterop

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
Read more about Wilhelm Ogterop

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Exporting your materials for use in UE

So, you have completed both procedural-texturing tutorials and you have some great-looking materials made up of multiple layers.

But you might be wondering how to use these materials in UE5. This is actually a very simple step, so let's dive right in, as follows:

  1. Click on the Export tab shown by the number 3 in Figure 5.2.
  2. In the Export Target menu, next to Export Location, choose a folder on your hard drive.
  3. Next to Asset Name, type a name for your file.
  4. Next to Texture Preset, select Metalness Maps as the type. For the texture maps to export, check the checkboxes that are shown in the following screenshot:

Figure 5.28 – Selecting texture maps to export for UE5

  1. Now for the very last step! Click the Export to Disk button.

You've just learned how to export materials from Quixel Mixer. In Chapter 7, Setting up Materials in UE5, I will show you how to use these texture...

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Unreal Engine 5 Character Creation, Animation, and Cinematics
Published in: Jun 2022Publisher: PacktISBN-13: 9781801812443

Authors (2)

author image
Henk Venter

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.
Read more about Henk Venter

author image
Wilhelm Ogterop

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
Read more about Wilhelm Ogterop