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Unreal Engine 5 Character Creation, Animation, and Cinematics

You're reading from  Unreal Engine 5 Character Creation, Animation, and Cinematics

Product type Book
Published in Jun 2022
Publisher Packt
ISBN-13 9781801812443
Pages 598 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Henk Venter Henk Venter
Profile icon Henk Venter
Wilhelm Ogterop Wilhelm Ogterop
Profile icon Wilhelm Ogterop
View More author details

Table of Contents (27) Chapters

Preface 1. Part 1 Creating 3D Assets
2. Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools 3. Chapter 2: Modeling a Robot Drone Character 4. Chapter 3: Let's Sculpt an Alien Plant! 5. Chapter 4: UV Maps and Texture Baking 6. Chapter 5: Texturing Your Models inside Quixel Mixer 7. Part 2 Building Your Virtual Movie Set in Unreal Engine 5
8. Chapter 6: Exploring Unreal Engine 5 9. Chapter 7: Setting Up Materials in UE 5 10. Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5 11. Chapter 9: Building a Virtual 3D Movie Set in UE5 12. Chapter 10: Adding Lighting and Atmospheric Visual Effects in UE5 13. Part 3 Character Rigging for Animation in UE5 with Control Rig
14. Chapter 11: Alien Plant Joint Setup in Blender 15. Chapter 12: Alien Plant Skinning in Blender 16. Chapter 13: Robot Joint Setup and Skinning in Blender 17. Chapter 14: Making a Custom Rig for Our Alien Plant with Control Rig 18. Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5 19. Part 4 Animation in UE5 Using Control Rig and Sequencer
20. Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer 21. Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer 22. Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig 23. Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer 24. Chapter 20: Using Sequencer to Construct Your Final Scene 25. Index 26. Other Books You May Enjoy

Summary

You have successfully completed the practical tutorials in this chapter to import your assets, create materials, connect textures to materials, and apply these materials to a 3D asset.

Finally, you've learned how to place your models in the World and how to do some basic adjustments to the lighting for previewing purposes.

In the next chapter, we will explore MetaHuman Creator, which is used to create photo-realistic human characters for use in UE 5. We will go through the step-by-step process to create a sci-fi-style female character.

See you in the next chapter!

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