Reader small image

You're reading from  Unreal Engine 5 Character Creation, Animation, and Cinematics

Product typeBook
Published inJun 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801812443
Edition1st Edition
Languages
Concepts
Right arrow
Authors (2):
Henk Venter
Henk Venter
author image
Henk Venter

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.
Read more about Henk Venter

Wilhelm Ogterop
Wilhelm Ogterop
author image
Wilhelm Ogterop

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
Read more about Wilhelm Ogterop

View More author details
Right arrow

Creating a photorealistic female sci-fi character

Now that you have the MetaHuman Creator app open, and Pia has been loaded as your preset character, we can start the editing (customization) part of this tutorial:

  1. You will notice that, by default, your character is moving around. In the Viewport Sculpting and Animation toolbar (Region 6 of Figure 8.2), click on the Stop icon (square) to stop the animation.
  2. The first thing we want to do is establish the proportions of the female sci-fi character that we will create for your 3D movie. In Region 2 of Figure 8.2, you will see a list of all the adjustable attributes and properties that you can edit for your MetaHuman. In the Body section of this list, click on Proportions to open the Proportions menu.
  3. The default Pia preset character has her proportions set to Short (height) and her body weight set to Normal. Let's change her proportions so that she's Average height, while still keeping her body weight set to Normal...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 5 Character Creation, Animation, and Cinematics
Published in: Jun 2022Publisher: PacktISBN-13: 9781801812443

Authors (2)

author image
Henk Venter

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.
Read more about Henk Venter

author image
Wilhelm Ogterop

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
Read more about Wilhelm Ogterop