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You're reading from  Unreal Engine 5 Character Creation, Animation, and Cinematics

Product typeBook
Published inJun 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801812443
Edition1st Edition
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Authors (2):
Henk Venter
Henk Venter
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Henk Venter

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.
Read more about Henk Venter

Wilhelm Ogterop
Wilhelm Ogterop
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Wilhelm Ogterop

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
Read more about Wilhelm Ogterop

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What is 3D modeling?

3D modeling is the process of creating 3D models by manipulating Meshes in 3D software.

A mesh (also called a polygon mesh) is a three-dimensional virtual object that is represented in a three-dimensional space in the 3D software.

A mesh is made up of components. These components are faces, edges, and vertices:

  • A face is best described as a filled-in plane with at least three or more straight edges. Faces are made of two sub-component parts – edges and vertices.
  • An edge is a connection between two vertices.
  • A vertex (plural: vertices) is a point in a 3D space. Vertices are the smallest components of a mesh.

These can be seen in the following diagram:

Figure 1.1 – The parts of a mesh

Figure 1.1 – The parts of a mesh

In this section, you learned about the basics of 3D modeling. This knowledge is an essential building block to learning more about 3D graphics.

In the next section, we will explore the fundamentals of 3D sculpting as a different approach to creating 3D assets.

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Authors (2)

author image
Henk Venter

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.
Read more about Henk Venter

author image
Wilhelm Ogterop

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
Read more about Wilhelm Ogterop