Reader small image

You're reading from  Unreal Engine 5 Character Creation, Animation, and Cinematics

Product typeBook
Published inJun 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801812443
Edition1st Edition
Languages
Concepts
Right arrow
Authors (2):
Henk Venter
Henk Venter
author image
Henk Venter

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.
Read more about Henk Venter

Wilhelm Ogterop
Wilhelm Ogterop
author image
Wilhelm Ogterop

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
Read more about Wilhelm Ogterop

View More author details
Right arrow

Adding a Sky Atmosphere system

The Sky Atmosphere system is a physically-based sky and atmosphere-rendering technique inside of UE5.

With this system, you can create realistic Earth-like or alien-like atmospheres with adjustable time-of-day settings. This allows you to create many different lighting scenarios, such as midday, sunset, or sunrise. One of the unique features of the Sky Atmosphere system is that it approximates the scattering of light through the atmosphere to simulate atmospheric density.

You can read more about the Sky Atmosphere system here: https://docs.unrealengine.com/5.0/en-US/sky-atmosphere-component-in-unreal-engine/.

Let's add a Sky Atmosphere system to your scene:

  1. In the toolbar, click on the Create icon. Then, navigate to Visual Effects | Sky Atmosphere. Click on Sky Atmosphere to add it to your scene, as shown in the following screenshot:

Figure 10.6 – Adding a Sky Atmosphere to your scene

  1. Take...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 5 Character Creation, Animation, and Cinematics
Published in: Jun 2022Publisher: PacktISBN-13: 9781801812443

Authors (2)

author image
Henk Venter

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.
Read more about Henk Venter

author image
Wilhelm Ogterop

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
Read more about Wilhelm Ogterop