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Getting Started with Unity 5

You're reading from  Getting Started with Unity 5

Product type Book
Published in May 2015
Publisher
ISBN-13 9781784398316
Pages 184 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Summary


In this chapter, you learned how to add life to your game with the use of animations. You gained experience with first and third person controllers and learned about game player perspectives. This chapter guided you through the process of customizing the third person controller so our game would feature our little farmer character. You previewed animations and even created your own custom animation.

In the next chapter, you will be introduced to scripting with Unity. You'll learn how to use a tool called MonoDevelop and how to access your game's scripts. Specifically, we'll script our game so that, by the end of the chapter, you will be able to play a working version.

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