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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Towards new horizons


Just because we have finished the application in terms of what this book explains, it doesn't mean that there are no additional features that you can add at a later stage. To get an idea of other features to add, take a look back at the game elements list in Chapter 1, The Anatomy of Games! Think of different ways that you can incorporate the elements or mechanics to achieve the same result. For example, instead of a badge, give the player a higher status, or reveal another part of the story. Experimenting is the key when it comes to taking your ideas and evolving them!

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