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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Brainstorming activities


There are many different ways to approach brainstorming. It can be in groups or on your own. In the next section is a list of five activities to get the ideas out of your head, on to paper, and turn them into something extraordinary. Remember that the idea with brainstorming is to get what's in your head out and on paper. It's not meant to be perfect, but rather like emptying a box of jigsaw puzzle pieces. It's only after you begin to sift through them that you know what is useful.

Spinning the wheel of randomness

If you're stuck for ideas to begin with, Andrew Bosley's The Brainstomer, http://andrewbosley.weebly.com/the-brainstormer.html, which is shown in the following screenshot, is a nifty tool to get some creative juices flowing. There are many different ways to approach The Brainstormer; you could begin with a story that is based on the three elements, or allow each of the three elements to inspire a part of the gamified experience. For example, the first wheel...

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