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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

The user


The user is the person or group of people within a particular demographic that you are targeting your experience towards. For example, you could be creating a fitness application for a 22-year-old female business student who lives in Melbourne, Australia. They could be a user who plays games on a regular basis, or someone who has never even played a game, or they could be a combination of the two. As a result, it is important that you define who your user is early on so that each decision that you make along the way is considered through their perspective.

The amount of dedication

Not everyone who plays your game may game on a regular basis. There are varying ends of the spectrum from Newbie to Hardcore gamers and the following list explains each in a bit more detail:

  • Newbie gamers are people who are more than likely trying games for the first time. They are from all ages and demographics. When creating games that include these types of gamer, it is important that you have help available...

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