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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

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This section will discuss ways to monitor an individual's progress, as well as display it.

We will be populating it with various icons, which can be downloaded from www.player26.com, and can be seen in the following screenshot. These icons are available in six different colors (magenta, yellow, blue, green, orange, and red) and three different styles (flat, glossy, and colored). These icons will represent basic things within the game, such as lives, achievements, events, unlockables, and mystery items. However, feel free to add or even change their association to suit the kind of game or app that you are creating:

Different icons to choose from

Making progress

As humans, after we commit a certain amount of time and effort to something, we want to see our progress. Progress bars are excellent ways of demonstrating this. They can be designed in many different ways, for example, they can be segmented, where each segment represents a part of the overall progress...

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