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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Getting it ready to publish


So, you have finally finished making your game, and it is now time to hit the publish button...but wait! There are a number of things that you need have done before publishing, despite how tempting it is to unleash your game out there in the wilderness.

Don't be modest, promote your game!

Don't wait until you have published your game before you start telling people about it. Think about a marketing plan early on and get the ball rolling and the conversation started. Social media such as Twitter, Instagram, Facebook, and even blogs if you don't have a website, are useful platforms to utilize.

While there is still time before you publish your game, starting early will make the most impact. This section will briefly explain a range of different social networking services and ways to utilize their features as part of your marketing strategies.

  • Get popular: Remember in school there were those popular kids who knew everyone and everything? Well, the same thing exists in...

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