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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Creating the game elements


This section will explain to you how to create the various game elements that we will be using for our project. It will guide the reader through various tools and shortcuts in Adobe Illustrator (which can be found at www.adobe.com/in/products/illustrator.html) to create each icon. You should keep in mind that Illustrator takes a little time to get used to; therefore, it is worthwhile checking out some basic tutorials to get you started.

Tip

Keep in mind that if you are not able to use Illustrator (or some of the alternative software proposed later), you can always find the graphics you need for this book at player26.com.

In any case, creating your own graphics adds a personal touch to your application. For this reason, I suggest you at least try to follow the next sections and experiment with the graphics, even if this is your first time.

Adobe Illustrator

Illustrator is a software developed by Adobe Systems and it is used to manipulate Vector Graphics:

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