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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Taking in the view with dashboards


Overviews, summaries, and simplicity make life easier. Dashboards are a great way to keep a lot of information relatively concise and contained, without being too overwhelming to a player. Of course, if the player wants to obtain more detailed information, perhaps statistics about their accuracy since they began, they have the ability to do so.

So, what exactly is a dashboard? A dashboard is a central hub to view all of your progress, achievements, points, and rewards. If we have a look at the following screenshots, we can get a rough idea of the kind of information that they display. The image on the left is the dashboard for Memrise and displays current language courses, in this case German, the player's achievements, streak, and progress that he or she is making in the course. On the right is the dashboard for DuoLingo. Similar to Memrise, it also features information about daily streaks, amount of time committed, and the strength of each category learned...

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