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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Tools and methods for getting ideas out and organizing thoughts


There are many types of applications that readers can use for organizing their ideas, concepts, and ways to keep it all together. Brainstorming is a vital yet messy process. Also, depending on the ability of your team to meet on a regular basis, and how they meet (such as in person or online), can cause a range of problems if you want to keep things organized. The following suggestions offer some strategies for managing this both in a virtual and physical sense, but feel free to use or explore other methods that work for you.

Start pinning with Pinterest

Pinterest (www.pinterest.com) is a great starting place to get some basic ideas of all aspects of your application. In fact, because it is primarily based on images (and their associated content) it is a perfect place for inspiration. You can create an account pretty easily, and then once you're ready to go, it's just a matter of setting up boards. You can think of boards much...

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