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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Designing the application


The project that we will be developing is a 2D application for increasing the productivity of an individual. Now, what productivity is related to is relative, so ultimately feel free to associate it with anything from house chores to arriving at work on time. We are leaving it pretty open-ended so it is possible to target various types of productivity and not any single one in particular. It might even be useful to create a mind map such as the following figure to get some ideas flowing. Remember to include any thoughts that you have, because we can fine tune it later:

For now, if you can't think of some interesting ideas for your application, I encourage you to go through the previous chapters. For example, maybe it is worth going through some Pinterest boards to look for some cool ideas to create a fitness application. Maybe you already have an idea but would like to create it in a particular way, so it's just a matter of organizing your thoughts. You might even...

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