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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Methods of playtesting - game time!


Why are players playing your application? Ask them questions such as Why did you do that?, Do you understand the rules or is it confusing?, or Did you expect that to happen?. Getting feedback at these crucial moments can let you know whether the game is being played and understood as it should be. Of course, you need to keep in mind what you want information about, as the preceding questions are very general. This is a good place to begin, but as the testing develops you will want to ask more specific questions, such as Did you feel more motivated when you received a badge? or Is it tedious having to select from a large array of options?.

Observing how testers are playing

While testers are interacting with your game, observe how they are doing it, just like in the following screenshot. Do they engage in a particular way that is not intended? This may demonstrate that you have some glitches in your experience that could even be exploited. For example, if...

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