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Learning Three.js - the JavaScript 3D Library for WebGL

Learning Three.js - the JavaScript 3D Library for WebGL: Create stunning 3D graphics in your browser using the Three.js JavaScript library

By Jos Dirksen
$43.99 $29.99
Book Mar 2015 422 pages 1st Edition
eBook
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eBook
$43.99 $29.99
Print
$54.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Mar 31, 2015
Length 422 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781784392215
Category :
toc View table of contents toc Preview Book

Key benefits

What you will learn

Use the different geometries that are provided by Three.js Apply realistic lighting and shadows to the 3D objects you have created Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Make use of advanced textures on materials to create realisticlooking 3D objects by using bump maps, normal maps, specular maps, and light maps Import and animate models from external formats, such as OBJ, STL, Collada, and many more Create and run animations using morph targets and bone animations Explore the Physijs JavaScript library to apply physics to your 3D objects Interact directly with WebGL by creating custom vertex and fragment shaders

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Mar 31, 2015
Length 422 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781784392215
Category :

Table of Contents

20 Chapters
Learning Three.js – the JavaScript 3D Library for WebGL Second Edition Packt Packt
Credits Packt Packt
About the Author Packt Packt
Acknowledgments Packt Packt
About the Reviewers Packt Packt
www.PacktPub.com Packt Packt
Preface Packt Packt
Creating Your First 3D Scene with Three.js Packt Packt
Basic Components That Make Up a Three.js Scene Packt Packt
Working with the Different Light Sources Available in Three.js Packt Packt
Working with Three.js Materials Packt Packt
Learning to Work with Geometries Packt Packt
Advanced Geometries and Binary Operations Packt Packt
Particles, Sprites, and the Point Cloud Packt Packt
Creating and Loading Advanced Meshes and Geometries Packt Packt
Animations and Moving the Camera Packt Packt
Loading and Working with Textures Packt Packt
Custom Shaders and Render Postprocessing Packt Packt
Adding Physics and Sounds to Your Scene Packt Packt
Index Packt Packt

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