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You're reading from  Ouya Unity Game Development

Product typeBook
Published inOct 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559701
Edition1st Edition
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Author (1)
Gary Riches
Gary Riches
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Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches

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Level complete detection


It's all well and good having three levels, but without a mechanism to move between them they are useless. We are going to add a check to see if the player has finished a level, if they have then increment the level counter and load the next level in the array. We only need to do the check at the end of every move; to do so every frame would be redundant.

We'll write the following method first and then explain it:

// If this method returns true then we have finished the level
boolhaveFinishedLevel () {
  // Initialise the counter for how many crates are on goal 
  // tiles
  int cratesOnGoalTiles = 0;
  // Loop through all the rows in the current level
  for (int i = 0; i< levels[currentLevel].Length; i++) {
    // Get the tile ID for the column and pass it the switch 
    // statement
    for (int j = 0; j < levels[currentLevel][i].Length; j++) {
      switch (levels[currentLevel][i][j]) {
        case 5:
        // Do we have a match for a crate on goal 
 ...
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Ouya Unity Game Development
Published in: Oct 2013Publisher: PacktISBN-13: 9781783559701

Author (1)

author image
Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches