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You're reading from  Ouya Unity Game Development

Product typeBook
Published inOct 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559701
Edition1st Edition
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Author (1)
Gary Riches
Gary Riches
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Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
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History of Ouya


On June 10, 2012 a new kind of game console was imagined. With its support for four controllers and output to the TV, it was to try and capture the glory days of console gaming; you and your friends sitting on a sofa together, having fun playing games. It used a crowd-funding website named Kickstarter to announce itself and generate funds. The Ouya development team was asking for $950,000. Backers would receive access to the device when it was released. The Kickstarter fund-raising goal was raised within 8 hours. Ouya holds the record for the best first day performance of any project on Kickstarter to date. Ouya became the most quickly funded project on Kickstarter to reach one million dollars, and went on to become the eighth project in Kickstarter history to raise more than a million dollars. At the end of the funding, the development team had received $8,596,474. The cost of the device was $99 and it ran Android. This meant there was a large library of games available to easily port across to Ouya. Developers heavily backed the Ouya as the consistent hardware specification is a boon to Android developers who normally have to contend with device specification fragmentation.

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Published in: Oct 2013Publisher: PacktISBN-13: 9781783559701
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Author (1)

author image
Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches