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You're reading from  Ouya Unity Game Development

Product typeBook
Published inOct 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559701
Edition1st Edition
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Gary Riches
Gary Riches
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Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches

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Creating the level


Start by opening the GameScreen scene you created earlier by double-clicking on it. There should just be a Main Camera and nothing else. Make the background color of the Main Camera black, just like you did earlier, and set the position to X: 3, Y: 6, Z: -10.

Prefabs

A prefab is a type of asset, a reusable GameObject that is accessible from the Project panel. Prefabs can be added into any scene, multiple times per scene. When you add a prefab to a scene, an instance is created of it. All prefab instances are linked to the original prefab. No matter how many instances exist in your project, when you make a change to the prefab, you will see the change applied to all instances of it.

Creating a Prefab

In order to create a prefab, drag a GameObject that you've created in the scene into the Project panel, we're using the Prefabs folder to store ours. The GameObject's name will turn blue to show that it is a prefab.

We're going to need five prefabs in our game; a wall, a floor,...

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Ouya Unity Game Development
Published in: Oct 2013Publisher: PacktISBN-13: 9781783559701

Author (1)

author image
Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches