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You're reading from  Ouya Unity Game Development

Product typeBook
Published inOct 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559701
Edition1st Edition
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Gary Riches
Gary Riches
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Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches

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The first indie console


In 1997, Sony made a new console available, the Net Yaroze console. A Net Yaroze console purchase included an Software Development Kit (SDK), a cable to connect it to your PC and some documentation. You would also have access to an online community of other Net Yaroze programmers. No other console manufacturer had offered such a device before. It wasn't a full development kit, but it would allow any member of the public to purchase one via mail order and start creating games. The Official PlayStation Magazine guide would regularly feature demos that had been created by Net Yaroze enthusiasts. A few of them were made into commercial PlayStation games and one game, Time Slip, was even updated and released on Xbox Live Arcade in 2012.

This kind of console manufacturer interaction with the enthusiast developer community was not repeated with PlayStation 2 or PlayStation 3 by Sony, or the Xbox or Xbox 360 by Microsoft. While they offer indie developer programs, they were often relegated to deep menu sections and poorly publicized over their more elaborately produced arcade games.

By the time these later consoles were established, the cost of games' development had sky-rocketed, a result of the complexity needed in modern games and the graphical detail could now be displayed. For example, Grand Theft Auto IV which was released on PlayStation 3, Xbox 360, and PC had over 150 developers working on it and cost more than $100,000,000 to produce. A far cry from the one man teams of the late 1970s and early 1980s.

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Published in: Oct 2013Publisher: PacktISBN-13: 9781783559701
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Author (1)

author image
Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches