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You're reading from  Ouya Unity Game Development

Product typeBook
Published inOct 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559701
Edition1st Edition
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Gary Riches
Gary Riches
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Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches

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Cellular games


While consoles and computers were well established, cell phones were still quite basic in comparison. In 1998, you would be happy with a Nokia phone that could display two colors. A brand new game was now coming installed on every new Nokia phone, Snake!. The game was simple but it was played by a massive audience as there were few alternatives. In 2003, with the success of Nintendo's Game Boy line of handheld consoles, Nokia tried to capitalize on cellular gaming and released the N-Gage game. The N-Gage game was not well received by the press or general public, but Nokia persisted with the idea until 2005 before relegating the N-Gage brand to a software service that was to slowly die.

Meanwhile, Microsoft had been producing Windows Mobile for cell phones. These devices offered true multitasking, the software you could purchase online and install from an SD card, advanced calendar syncing, and document viewing among other features. Many of them also offered resistive touch screens. Unfortunately, the complexity of the devices and a poor user experience hampered general uptake of the devices.

Cellular development was not in a good position. There were myriad processor speeds, screen sizes, memory amounts, and phone abilities. Any development, usually in Java for Nokia's Symbian platform, had to cater for the lowest common denominator, meaning game development was not being pushed forward on cellular devices.

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Author (1)

author image
Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches