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You're reading from  Build Your Own Metaverse with Unity

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Published inSep 2023
PublisherPackt
ISBN-139781837631735
Edition1st Edition
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David Cantón Nadales
David Cantón Nadales
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David Cantón Nadales

David Cantón Nadales, software engineer from Seville, Spain, with more than 15 years of experience. He is currently a Technical Leader at Grupo Viajes El Corte Inglés, a leading travel company in Europe. He has done a multitude of projects and video games with Unity, VR/AR with Oculus, Hololens, HTC Vive, DayDream and LeapMotion. He was ambassador of the Samsung community "Samsung Dev Spain", and organizer of "Google Developers Group Sevilla". He led more than 100 projects throughout his career. As a social entrepreneur stands out Grita, a social network that emerged during the confinement of COVID-19 that allowed to talk to other people and help each other psychologically. In 2022 he won the Top Developers Awards organized by Samsung.
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Optimizing a dynamic Scene

We are coming to the end of the chapter, but we can’t end without recalling the benefits of optimizing the scene. This scene is not very different from the one we designed in Chapter 4, Preparing Our Home Sweet Home: Part 2. It has static elements too. The only difference is that the Prefabs are added at runtime.

It is important that you apply the same optimization techniques that we saw in Chapter 4, Preparing Our Home Sweet Home: Part 2. We have programmed these dynamic elements to be instantiated statically, so we are already applying optimization in terms of lights.

Although these buildings are added later, when the scene is run, the Camera Occlusion Culling optimization will remove and display them depending on whether or not they are in the viewing area.

This type of scene may result in less FPS due to not having baked shadows on the dynamic buildings, but it is not a concern. I recommend that you analyze the FPS as your scene grows...

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Build Your Own Metaverse with Unity
Published in: Sep 2023Publisher: PacktISBN-13: 9781837631735

Author (1)

author image
David Cantón Nadales

David Cantón Nadales, software engineer from Seville, Spain, with more than 15 years of experience. He is currently a Technical Leader at Grupo Viajes El Corte Inglés, a leading travel company in Europe. He has done a multitude of projects and video games with Unity, VR/AR with Oculus, Hololens, HTC Vive, DayDream and LeapMotion. He was ambassador of the Samsung community "Samsung Dev Spain", and organizer of "Google Developers Group Sevilla". He led more than 100 projects throughout his career. As a social entrepreneur stands out Grita, a social network that emerged during the confinement of COVID-19 that allowed to talk to other people and help each other psychologically. In 2022 he won the Top Developers Awards organized by Samsung.
Read more about David Cantón Nadales