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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Designing our screen

In our practical example, we will create a screen similar in shape and proportion to a cinema screen or a billboard – elongated, in full HD style. The screen that we will use to play videos is nothing more than a plane. Follow these steps:

  1. Go to our main scene, MainScene.
  2. Select the GameObject | 3D Object | Plane option from the main menu bar and rename it Screen.
  3. Use the Move, Rotate, and Scale tools to shape the plane until it looks like this:
Figure 12.2 – Adding a plane to the scene

Figure 12.2 – Adding a plane to the scene

Perfect – easy, isn’t it? You have created the sketch of the video screen. Don’t worry if, later on, when you play videos it looks distorted. We will be able to modify the proportion of the screen later on.

Now that we have the GameObject that physically represents our screen, we need to add the VideoPlayer component to give it the functionality we are looking for. To do this, simply select the...

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