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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Designing the Scene

We have finally arrived at the chapter where we will start programming. In addition to designing a nice scene that will serve to attach houses to our world, we will add functionalities through C# scripts. These functionalities will give the scene the power to obtain buildings dynamically from our Firestore database. But what does this mean?

We will create functionality that will help us to manage the slots in the scene that can contain a building. This way, we will not have to perform the tedious task of creating dozens of records in the database.

We, as creators of worlds, will design a scene resembling a neighborhood. In the holes where the houses will go, we will create a special object with a script in C# that will register and update these slots, linking them to Firebase.

Whether we press Play in the scene or when the metaverse is compiled and published, when the user enters the game, these scripts will connect to the database, consult the building...

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