Reader small image

You're reading from  Sculpting in ZBrush Made Simple

Product typeBook
Published inMar 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803235769
Edition1st Edition
Languages
Right arrow
Author (1)
Lukas Kutschera
Lukas Kutschera
author image
Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera

Right arrow

Using the Selection and Masking tools

In this section, we are taking a look at the Masking and Selection tools. Both play an important role in organic sculpting by allowing us to focus on a smaller target area in a variety of ways; hard surface and polymodeling would not be possible without them.

Selection

Making selections is important for a range of operations, but the most common use lies in the ability to work on a smaller area of polygons while making sure the rest stays unaffected.

The Selection tool becomes active when you hold down Ctrl + Shift. By default, you will have SelectRect equipped. Once you switch to this selection mode, the brush icon on the left side of the canvas will change from your primary sculpting brush to the icon of the selection brush.

In order to make a selection on your model with SelectRect, hold Ctrl + Shift and drag the green rectangle over the part of your model that you want to isolate:

Figure 3.12 – Applying a selection on a 3D model

Figure 3.12 –...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Sculpting in ZBrush Made Simple
Published in: Mar 2024Publisher: PacktISBN-13: 9781803235769

Author (1)

author image
Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera