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Product typeBook
Published inMar 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803235769
Edition1st Edition
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Author (1)
Lukas Kutschera
Lukas Kutschera
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Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera

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Sculpting a demon bust

In this section, we will begin creating a demon bust, which we’ll ultimately finish in Chapter 7. This section focuses on blocking out the sculpture and establishing its overall proportions and design:

Figure 2.3 – Our demon concept sculpture

Figure 2.3 – Our demon concept sculpture

To prepare for this project, we will start by gathering references. Then, we will enter DynaMesh mode and use a couple of basic sculpting brushes to work on our sculpture. Along the way, we will look at how to set up hotkeys and some sculpting workflow tips.

Gathering references for your sculpture

The first step in creating a successful sculpture is often to gather reference images. This is especially important when the subject is new to an artist, but even highly experienced and skilled sculptors use a lot of references for their work. It presents the artist with unique ideas and allows them to identify common characteristics of successful artwork that can be adapted, modified...

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Sculpting in ZBrush Made Simple
Published in: Mar 2024Publisher: PacktISBN-13: 9781803235769

Author (1)

author image
Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera