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Sculpting in ZBrush Made Simple

You're reading from  Sculpting in ZBrush Made Simple

Product type Book
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Pages 508 pages
Edition 1st Edition
Author (1):
Lukas Kutschera Lukas Kutschera
Profile icon Lukas Kutschera

Table of Contents (19) Chapters

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush
2. Chapter 1: Getting Started with ZBrush 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Summary

Congratulations on completing the first chapter! If you are new to ZBrush, getting used to its unique navigation and UI might take a while, but you can feel great about having taken the first step in learning new software that has set up countless artists for a rewarding and fulfilling career.

In the first section, you learned how to load a model, navigate around the canvas, and create a simple sculpture. This allowed you to experiment with brushes and get a sense of ZBrush’s creative potential.

Then, you got an overview of the ZBrush UI and learned how you can create your own custom UI, which increases your workflow speed, making you a more effective and valuable artist. Finally, you learned about different file types in ZBrush and when you should use which one.

In the next chapter, you will get to create your own concept sculpture using ZBrush’s powerful DynaMesh functionality and learn about character design principles, which help you create better...

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