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You're reading from  Sculpting in ZBrush Made Simple

Product typeBook
Published inMar 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803235769
Edition1st Edition
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Author (1)
Lukas Kutschera
Lukas Kutschera
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Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera

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Summary

In this chapter, you learned how to turn your digital sculpture into a 3D model that can be 3D printed effectively.

First, you explored potential issues with your 3D models that prevent them from being 3D printed flawlessly, and you learned how to troubleshoot these problems to create watertight, print-ready meshes. Next, you learned how to merge parts and make clean cuts to separate your model into multiple pieces that can be printed individually, saving time and material costs.

In the last section of the chapter, you created a key model that you used to add a male key and a female key to have two matching pieces. Then, finally, you learned how to scale your character and export it so that it can be processed by any 3D-printing software.

In the next chapter, we will dive into head sculpting, which will cover everything from facial anatomy and blockout to likeness tips and hair creation with FiberMesh.

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Sculpting in ZBrush Made Simple
Published in: Mar 2024Publisher: PacktISBN-13: 9781803235769

Author (1)

author image
Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera