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You're reading from  Sculpting in ZBrush Made Simple

Product typeBook
Published inMar 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803235769
Edition1st Edition
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Author (1)
Lukas Kutschera
Lukas Kutschera
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Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera

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Understanding PolyGroups

PolyGroups are groups of polygons that share a unique color. A PolyGroup can be selected, isolating it from the rest of the mesh (3D model) by hiding the remaining PolyGroups. This makes it easier to modify the model without affecting parts of it accidentally. It is especially helpful when working on specific parts repeatedly, as it saves time.

The division of your mesh into PolyGroups is relevant for a variety of tools and operations. Some of these will be covered in later chapters, but by far the most common use is to hide part of the mesh for a more convenient modeling or sculpting experience.

Important note

You can see the PolyGroups by pressing Shift + F or enabling Polyframe by hitting the PolyF button in the Transform palette.

The following screenshot shows how a complex armor on a 3D character is made up of many PolyGroups, allowing you to isolate parts and work on them conveniently:

Figure 3.9 – The armor is a single subtool, but multiple PolyGroups allow fast access to individual parts of the subtool for convenient editing

Figure 3.9 – The armor...

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Sculpting in ZBrush Made Simple
Published in: Mar 2024Publisher: PacktISBN-13: 9781803235769

Author (1)

author image
Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera