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You're reading from  Hands-On Unity 2022 Game Development - Third Edition

Product typeBook
Published inOct 2022
PublisherPackt
ISBN-139781803236919
Edition3rd Edition
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Author (1)
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

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Summary

In this chapter, we discussed basic and advanced full-screen effects to apply in our scene, making it look more realistic in terms of camera-lens effects and more stylish in terms of color distortions. We also discussed the internals of HDR and Depth Maps and how they are important when using those effects, which can immediately increase your game’s graphic quality with minimal effort.

Now that we have covered most of the common graphics found in Unity systems, let’s start looking at how to increase the immersion of our scene by using sounds.

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Hands-On Unity 2022 Game Development - Third Edition
Published in: Oct 2022Publisher: PacktISBN-13: 9781803236919

Author (1)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo