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Hands-On Unity 2022 Game Development - Third Edition

You're reading from  Hands-On Unity 2022 Game Development - Third Edition

Product type Book
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Pages 712 pages
Edition 3rd Edition
Languages
Author (1):
Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Profile icon Nicolas Alejandro Borromeo

Table of Contents (23) Chapters

Preface 1. Creating a Unity Project 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Scripting audio feedback

As with the VFX, audio also needs to react to what is happening to the game to give a better sense of immersion. Let’s start adding sound to the explosion effect that enemies spawn when they die, which doesn’t necessarily need scripting itself, but is a result of the script that spawned the explosion in the first place:

  1. Download an explosion sound effect from the internet or the Asset Store.
  2. Select the Explosion prefab we spawn when the enemies die and add Audio Source to it.
  3. Set the downloaded explosion’s audio clip as the AudioClip property of the audio source.
  4. Make sure Play On Awake is checked and Loop is unchecked under Audio Source:

Figure 14.22: Adding sounds to our explosion effect

As you can see here, we didn’t need to use any script. As the sound is added to the Prefab, it will be played automatically at the very moment the Prefab is instantiated. Now, let’s integrate...

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