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Hands-On Unity 2022 Game Development - Third Edition

You're reading from  Hands-On Unity 2022 Game Development - Third Edition

Product type Book
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Pages 712 pages
Edition 3rd Edition
Languages
Author (1):
Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Profile icon Nicolas Alejandro Borromeo

Table of Contents (23) Chapters

Preface 1. Creating a Unity Project 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Building a project

In software development (including video games), the process of taking the source files of our project and converting them into an executable format is called a build. The generated executable files are optimized to achieve the maximum performance possible given the configuration of the project. We can’t judge performance while editing the game due to the changing nature of a project. It would be time-consuming to prepare the assets in their final form while editing the game.

Also, the generated files are in a difficult-to-read format. They won’t have the textures, audio, and source code files just there for the user to look at. They will be formatted in custom file structures, so in a way, they’re protected from users stealing them.

Actually, there are several tools to extract source files from video games, especially from a widely used engine such as Unity. You can extract assets such as textures and 3D models, and there are...

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