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Hands-On Unity 2022 Game Development - Third Edition

You're reading from  Hands-On Unity 2022 Game Development - Third Edition

Product type Book
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Pages 712 pages
Edition 3rd Edition
Languages
Author (1):
Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Profile icon Nicolas Alejandro Borromeo

Table of Contents (23) Chapters

Preface 1. Creating a Unity Project 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Using AR Foundation

When it comes to AR, Unity has two main tools to create applications: Vuforia and AR Foundation. Vuforia is an AR framework that can work in almost any mobile device and contains all the needed features for basic AR apps, but with a paid subscription, we get more advanced features. On the other hand, the completely free AR Foundation framework supports the latest AR native features of our devices but is supported only in newer ones. Picking between one or the other depends a lot on the type of project you’re going to build and the target audience. However, since this book aims to discuss the latest Unity features, we are going to explore how to use AR Foundation to create our first AR app for detecting the positions of images and surfaces in the real world. So, we’ll start by exploring its API.

In this section, we will examine the following AR Foundation concepts:

  • Creating an AR Foundation project
  • Using tracking features
  • ...
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