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You're reading from  Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Product typeBook
Published inMay 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801811583
Edition3rd Edition
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Authors (2):
Marcos Romero
Marcos Romero
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Marcos Romero

Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide.
Read more about Marcos Romero

Brenden Sewell
Brenden Sewell
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Brenden Sewell

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.
Read more about Brenden Sewell

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Creating the project and the first Level

In this section, we will start by creating a project using one of the Unreal Engine templates. We will then explore the template to see what gameplay elements it provides.

Our game will be a first-person shooter. So, let's create a project using the First Person template, which is in the Games category:

Figure 5.1 – Choosing the First Person template

Below the game templates, you can see a folder path field used to designate where you would like to store your project. You can use the default folder or choose one you prefer. The next screenshot shows the project defaults you should use in this project. These PROJECT DEFAULTS options were explained in Chapter 1, Exploring the Blueprint Editor. There is also a Project Name field to input the name by which your project will be known. I named the project UE5BpBook, as shown in this screenshot:

Figure 5.2 – The project defaults used...

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Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
Published in: May 2022Publisher: PacktISBN-13: 9781801811583

Authors (2)

author image
Marcos Romero

Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide.
Read more about Marcos Romero

author image
Brenden Sewell

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.
Read more about Brenden Sewell