Brenden Sewell

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Brenden Sewell is a creative director with a decade of experience leading teams in the development of compelling interactive experiences that entertain, teach, and inspire. Prior to joining E-Line, he explored the intersection of educational practice and industry game development culminating in his work as the principal game designer at the Center for Games and Impact. Here, he specialized in the development of immersive games for STEM education and teacher professional development. Since joining the E-Line team, he has led developments from concept, prototyping, and production, to release on a variety of projects ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.

Books from Brenden Sewell

  1. Blueprints Visual Scripting for Unreal Engine
    Build professional 3D games with Unreal Engine 4's Visual Scripting system
  2. Blueprints Visual Scripting for Unreal Engine - Second Edition
    Develop high-quality interactive games with the power of Unreal Engine's visual scripting language and Blueprints framework