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You're reading from  Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Product typeBook
Published inMay 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781801811583
Edition3rd Edition
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Authors (2):
Marcos Romero
Marcos Romero
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Marcos Romero

Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide.
Read more about Marcos Romero

Brenden Sewell
Brenden Sewell
author image
Brenden Sewell

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.
Read more about Brenden Sewell

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Quiz answers

The following are the answers to all the quiz questions, chapter-wise:

  • Chapter 1, Exploring the Blueprint Editor: 1-a; 2-b; 3-b; 4-b; 5-c.
  • Chapter 2, Programming with Blueprints: 1-c; 2-b; 3-a; 4-c; 5-a.
  • Chapter 3, Object-Oriented Programming and the Gameplay Framework: 1-b; 2-b; 3-a; 4-b; 5-c.
  • Chapter 4, Understanding Blueprint Communication: 1-a; 2-b; 3-a; 4-b; 5-a.
  • Chapter 5, Object Interaction with Blueprints 1-b; 2-a; 3-a; 4-b; 5-a.
  • Chapter 6, Enhancing Player Abilities: 1-a; 2-b; 3-a; 4-a; 5-b.
  • Chapter 7, Creating Screen UI Elements: 1-b; 2-a; 3-b; 4-a; 5-a.
  • Chapter 8, Creating Constraints and Gameplay Objectives: 1-b; 2-a; 3-a; 4-b; 5-a.
  • Chapter 9, Building Smart Enemies with Artificial Intelligence: 1-c; 2-b; 3-a; 4-a; 5-b.
  • Chapter 10, Upgrading the AI Enemies: 1-b; 2-a; 3-a; 4-b; 5-a.
  • Chapter 11, Game States and Applying the Finishing Touches : 1-a; 2-c; 3-b; 4-a; 5-a.
  • Chapter 12, Building and Publishing: 1...

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Authors (2)

author image
Marcos Romero

Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide.
Read more about Marcos Romero

author image
Brenden Sewell

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.
Read more about Brenden Sewell