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Enhancing Virtual Reality Experiences with Unity 2022

You're reading from  Enhancing Virtual Reality Experiences with Unity 2022

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781804619537
Pages 566 pages
Edition 1st Edition
Languages
Author (1):
Steven Antonio Christian Steven Antonio Christian
Profile icon Steven Antonio Christian

Table of Contents (25) Chapters

Preface 1. Part 1: Philosophy and Basics of Understanding Virtual Reality
2. Chapter 1: Philosophy of Building Immersive Experiences 3. Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
4. Chapter 2: Building VR Scenes in Unity 5. Chapter 3: Working with Inputs and Interactions 6. Chapter 4: Using Game Objects, Materials, and Prefabs 7. Chapter 5: Implementing Animation – Physics and Colliders 8. Chapter 6: Lighting Your Worlds and Experiences 9. Chapter 7: Creating Immersion with Sound 10. Chapter 8: Working with C#, Unity Events, and Input Actions 11. Chapter 9: Unlocking the Power of Render Pipelines 12. Part 3: Projects: Putting Skills Together
13. Chapter 10: Design Thinking for Virtual Reality Experiences 14. Chapter 11: Adding Audio to a Virtual Reality World 15. Chapter 12: Building an Art Gallery 16. Chapter 13: Animating a Virtual Reality Experience 17. Chapter 14: Recording Virtual Reality Videos 18. Chapter 15: Enhancing Virtual Reality Rigs 19. Chapter 16: Triggering Actions in Virtual Reality 20. Chapter 17: Destroying Objects in Virtual Reality 21. Part 4: Final Touches
22. Chapter 18: Optimizing Your Virtual Reality Experiences 23. Index 24. Other Books You May Enjoy

VR setup

Before we begin setting up our project, we want to make sure we have specific modules installed to run our experiences:

  • Android build support for standalone headsets
  • Windows build support for PC-based headsets

With those modules installed, you can create a new project (Unity Hub | Projects | Create New). Name it VR_Basics_001, Select the folder where you wish to save it, and select the right Editor. For the template, select 3D Core (shown in Figure 2.6). Then, select Create project:

Figure 2.7 – The XR Plugin Management pre-installation window

Figure 2.7 – The XR Plugin Management pre-installation window

Once the project has been created and the Unity Editor is open, we will want to open Project Settings (File | Build Settings | Project Settings). Go to the XR Plugin Management tab and select Install XR Plugin Management (Figure 2.7). This will do all the heavy lifting for you when you are trying to build VR experiences and interacting with those experiences in the Unity Editor...

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