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Enhancing Virtual Reality Experiences with Unity 2022

You're reading from  Enhancing Virtual Reality Experiences with Unity 2022

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781804619537
Pages 566 pages
Edition 1st Edition
Languages
Author (1):
Steven Antonio Christian Steven Antonio Christian
Profile icon Steven Antonio Christian

Table of Contents (25) Chapters

Preface 1. Part 1: Philosophy and Basics of Understanding Virtual Reality
2. Chapter 1: Philosophy of Building Immersive Experiences 3. Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
4. Chapter 2: Building VR Scenes in Unity 5. Chapter 3: Working with Inputs and Interactions 6. Chapter 4: Using Game Objects, Materials, and Prefabs 7. Chapter 5: Implementing Animation – Physics and Colliders 8. Chapter 6: Lighting Your Worlds and Experiences 9. Chapter 7: Creating Immersion with Sound 10. Chapter 8: Working with C#, Unity Events, and Input Actions 11. Chapter 9: Unlocking the Power of Render Pipelines 12. Part 3: Projects: Putting Skills Together
13. Chapter 10: Design Thinking for Virtual Reality Experiences 14. Chapter 11: Adding Audio to a Virtual Reality World 15. Chapter 12: Building an Art Gallery 16. Chapter 13: Animating a Virtual Reality Experience 17. Chapter 14: Recording Virtual Reality Videos 18. Chapter 15: Enhancing Virtual Reality Rigs 19. Chapter 16: Triggering Actions in Virtual Reality 20. Chapter 17: Destroying Objects in Virtual Reality 21. Part 4: Final Touches
22. Chapter 18: Optimizing Your Virtual Reality Experiences 23. Index 24. Other Books You May Enjoy

Adding audio

This is my favorite part of the animation process because adding audio to the scene early on allows me to create a better visual sequence. Often, our animated experiences are driven by sounds that immerse our ears in each event on the screen. Using audio, you can set the tone and communicate shifts and actions without having to use words or extensive visuals. For this animated sequence, I wanted to stay simple, sweet, and efficient. Therefore, I decided to set the audio track based on the tones and shifts that take place on the screen. This ultimately required me to choose three different soundtracks/audio files that could highlight those tone shifts.

To create an audio track (Figure 13.3) for our animated sequence, follow these steps:

  1. In our animation timeline, create a new Audio Track.
  2. Find the Dreams Of Her Best Friend audio file and place it in the Audio Track.
  3. Set the start time to 0.
  4. Set the duration to 17.46667.
  5. Find the exploration_2B...
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