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Enhancing Virtual Reality Experiences with Unity 2022

You're reading from  Enhancing Virtual Reality Experiences with Unity 2022

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781804619537
Pages 566 pages
Edition 1st Edition
Languages
Author (1):
Steven Antonio Christian Steven Antonio Christian
Profile icon Steven Antonio Christian

Table of Contents (25) Chapters

Preface 1. Part 1: Philosophy and Basics of Understanding Virtual Reality
2. Chapter 1: Philosophy of Building Immersive Experiences 3. Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
4. Chapter 2: Building VR Scenes in Unity 5. Chapter 3: Working with Inputs and Interactions 6. Chapter 4: Using Game Objects, Materials, and Prefabs 7. Chapter 5: Implementing Animation – Physics and Colliders 8. Chapter 6: Lighting Your Worlds and Experiences 9. Chapter 7: Creating Immersion with Sound 10. Chapter 8: Working with C#, Unity Events, and Input Actions 11. Chapter 9: Unlocking the Power of Render Pipelines 12. Part 3: Projects: Putting Skills Together
13. Chapter 10: Design Thinking for Virtual Reality Experiences 14. Chapter 11: Adding Audio to a Virtual Reality World 15. Chapter 12: Building an Art Gallery 16. Chapter 13: Animating a Virtual Reality Experience 17. Chapter 14: Recording Virtual Reality Videos 18. Chapter 15: Enhancing Virtual Reality Rigs 19. Chapter 16: Triggering Actions in Virtual Reality 20. Chapter 17: Destroying Objects in Virtual Reality 21. Part 4: Final Touches
22. Chapter 18: Optimizing Your Virtual Reality Experiences 23. Index 24. Other Books You May Enjoy

Who this book is for

This book invites individuals of all experience levels to explore the compelling universe of virtual reality. From novices with a budding interest in VR to accomplished developers eager to refine their abilities, this book delivers a profound journey into the heart of VR development.

This guide acts as a comprehensive introduction for newcomers, demystifying VR terminology and techniques, enabling you to confidently traverse the virtual landscape. For those with a grounding in Unity and C#, the book offers an opportunity for skill enhancement and creativity expansion within this intricate tech realm. In essence, it offers a lifeline for creators aspiring to integrate VR into their creative workflows and push their boundaries with this emerging technology.

This book also addresses the specific needs of our audience. Our readers grapple with translating skills from various industries into VR, generating innovative ideas based on their existing skill sets, and creating impactful VR projects. We will focus on these challenges and provide comprehensive guidance on pivotal features such as the XR Interaction Toolkit, animation system and timeline, and world-building and kitbashing techniques.

The journey, from beginning to end, is planned to equip you with practical skills and a deepened appreciation of VR development’s transformative power. Regardless of your current proficiency, this book aims to ignite your creativity and inspire you to explore the limitless possibilities of virtual reality.

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