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Enhancing Virtual Reality Experiences with Unity 2022

You're reading from  Enhancing Virtual Reality Experiences with Unity 2022

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781804619537
Pages 566 pages
Edition 1st Edition
Languages
Author (1):
Steven Antonio Christian Steven Antonio Christian
Profile icon Steven Antonio Christian

Table of Contents (25) Chapters

Preface 1. Part 1: Philosophy and Basics of Understanding Virtual Reality
2. Chapter 1: Philosophy of Building Immersive Experiences 3. Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
4. Chapter 2: Building VR Scenes in Unity 5. Chapter 3: Working with Inputs and Interactions 6. Chapter 4: Using Game Objects, Materials, and Prefabs 7. Chapter 5: Implementing Animation – Physics and Colliders 8. Chapter 6: Lighting Your Worlds and Experiences 9. Chapter 7: Creating Immersion with Sound 10. Chapter 8: Working with C#, Unity Events, and Input Actions 11. Chapter 9: Unlocking the Power of Render Pipelines 12. Part 3: Projects: Putting Skills Together
13. Chapter 10: Design Thinking for Virtual Reality Experiences 14. Chapter 11: Adding Audio to a Virtual Reality World 15. Chapter 12: Building an Art Gallery 16. Chapter 13: Animating a Virtual Reality Experience 17. Chapter 14: Recording Virtual Reality Videos 18. Chapter 15: Enhancing Virtual Reality Rigs 19. Chapter 16: Triggering Actions in Virtual Reality 20. Chapter 17: Destroying Objects in Virtual Reality 21. Part 4: Final Touches
22. Chapter 18: Optimizing Your Virtual Reality Experiences 23. Index 24. Other Books You May Enjoy

Adding animated hands to the VR rig

Animated hands are a key component of VR experiences. They provide a layer of immersion, allowing users to interact with the virtual world in a more natural and intuitive way. They also provide feedback, expression, and personality to the experience, enhancing the overall engagement and enjoyment of the user. As VR technology continues to evolve, animated hands will continue to play an important role in creating more immersive and interactive experiences.

To set up rigged animated hands, follow these steps:

  1. Go to this link to download the Hands asset: https://drive.google.com/file/d/10b39IekUdpBHlcTslZ-BlNRyH5uqPUe1.
  2. Import the hands into your project (Figure 15.1).
Figure 15.1 – Import Assets list for the Oculus Hands Unity package

Figure 15.1 – Import Assets list for the Oculus Hands Unity package

You will find the assets in the subfolder called Oculus Hands.

  1. Open a new scene.
  2. Drag your VRPhysicsAndHandSound variant prefab VR rig into the scene...
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