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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Exporting shapes to SVG files

SVG is an XML-based language for describing 2D vector graphics. Qt provides classes for saving vector shapes as SVG files. This feature can be used to create a simple vector graphics editor similar to Adobe Illustrator and Inkscape. In the next example, we will continue using the same project file from the previous example.

How to do it…

Let’s learn how to create a simple program that displays SVG graphics on screen:

  1. First of all, let’s create a menu bar by right-clicking the main window widget on the hierarchy window and selecting the Create Menu Bar option from the pop-up menu. After that, add a File option to the menu bar and a Save as SVG action underneath it:
Figure 4.3 – Create a Save as SVG option on the menu bar

Figure 4.3 – Create a Save as SVG option on the menu bar

  1. After that, you will see an item called actionSave_as_SVG in the Action Editor window at the bottom of the Qt Creator window. Right-click on the item and choose...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng