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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Using Google’s Geocoding API

In this example, we will learn how to obtain the full address of a specific location by using Google’s Geocoding API.

How to do it…

Let’s create a program that utilizes the Geocoding API by following these steps:

  1. Create a new Qt Widgets Application project.
  2. Open mainwindow.ui and add a couple of text labels, input fields, and a button to make your UI look similar to this:
Figure 10.7 – Setting up your UI

Figure 10.7 – Setting up your UI

  1. Open your project (.pro) file and add the network module to your project. You can do that by simply adding the word network after core and gui, as shown in the following code:
    QT += core gui network
  2. Open mainwindow.h and add the following headers to the source code:
    #include <QMainWindow>
    #include <QDebug>
    #include <QtNetwork/QNetworkAccessManager>
    #include <QtNetwork/QNetworkReply>
    #include <QJsonDocument>
    #include <QJsonArray>...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng