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Gamification for Product Excellence

You're reading from  Gamification for Product Excellence

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Pages 350 pages
Edition 1st Edition
Languages
Authors (2):
Mike Hyzy Mike Hyzy
Profile icon Mike Hyzy
Bret Wardle Bret Wardle
Profile icon Bret Wardle
View More author details

Table of Contents (15) Chapters

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Case study – Apple Watch

The story of the Apple Watch’s GTM strategy generates intrigue, anticipation, and the usual Apple flair for creating drama and excitement around a product launch. It’s a narrative that revolves around emotion, human connection, and the desire to sell a product and create an experience.

In the lead-up to the Apple Watch launch, Apple realized that its usual GTM strategy would need to be revised. The Apple Watch was a new product category for it and wasn’t just another tech gadget. It was a fashion statement, a health monitor, a communication device, and so much more. Recognizing this, Apple crafted a launch strategy appealing to diverse customer segments:

  • Apple leaned heavily into storytelling. They crafted a narrative around the Apple Watch focused on how it could enhance and enrich people’s lives. They showcased how the watch could help individuals stay connected, track their fitness, and even navigate unfamiliar...
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