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Gamification for Product Excellence

You're reading from  Gamification for Product Excellence

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Pages 350 pages
Edition 1st Edition
Languages
Authors (2):
Mike Hyzy Mike Hyzy
Profile icon Mike Hyzy
Bret Wardle Bret Wardle
Profile icon Bret Wardle
View More author details

Table of Contents (15) Chapters

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Case study – Peloton

Peloton, a connected fitness company best known for its exercise bikes and digital workouts, implemented a GTM strategy that pivoted on community building, premium positioning, and comprehensive user experience:

  • Building a community: Recognizing the motivating power of social engagement, Peloton developed a strategy to foster a strong community. Users could participate in live classes compete on leaderboards, and follow each other’s progress. This community-focused strategy not only helped retain users but also boosted organic growth as users evangelized Peloton within their personal networks.
  • Premium positioning: Peloton positioned itself as a premium product, offering high-quality equipment and elite trainers. This helped the brand to attract an affluent customer base that valued the superior experience Peloton offered.
  • Complete user experience: Peloton’s GTM strategy was centered on providing a holistic user experience. The...
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