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Gamification for Product Excellence

You're reading from  Gamification for Product Excellence

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Pages 350 pages
Edition 1st Edition
Languages
Authors (2):
Mike Hyzy Mike Hyzy
Profile icon Mike Hyzy
Bret Wardle Bret Wardle
Profile icon Bret Wardle
View More author details

Table of Contents (15) Chapters

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Summary

Although more than 40 mechanics and features were described here, this is not meant to be an exhaustive list. There are countless ways that games engage and create fun for their players. Hopefully, at least a few of the mechanics here apply to your products. But it is important to continue learning. The best way to learn about what makes games fun is to simply play more games. There are limitless experiences out there, and countless ways to divide them up. Find your favorite genre and preferred art style, try online versus offline gameplay, competitive or cooperative, and more. In the same way that you as a product leader likely evaluate any product as you use it, do the same with any game you play. What makes it fun? What kept you playing? Would you recommend it to friends, and why? Discovering the things that make games great for yourself is the best way to learn, and if you are curious about where to start, try any of the examples we cite throughout this book. Once you can...

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