In this chapter, we'll build off familiar mesh modeling techniques to construct what is called a low-poly model. A low-poly model is one with a relatively small number of polygons or faces. It's simple in nature and easy to edit. Once we have a low-poly model, we'll use the Subdivision Surface Modifier to smooth it out and give it a more realistic feel:
Making a low-poly hand
Adding in reference images
Once you decide how you want to position the hand and fingers, I recommend pulling in reference images to assist with your work. You can do this with a background image like we did in Chapter 2, Using a Background Image and...