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Blender 3D Printing by Example.

You're reading from  Blender 3D Printing by Example.

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Pages 430 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Vicky Somma Vicky Somma
Profile icon Vicky Somma

Table of Contents (16) Chapters

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Adding a background image

When working with 3D objects, you don't want just one side to look good, you want the whole object to look good. Therefore, it is beneficial to review your work from varying perspectives. Blender has some preset viewpoints already defined to help you navigate from side to side. You can reach those by clicking on the View menu at the bottom of the screen.

There, you can change your perspective and view your design from the Top, Bottom, Left, Right, Front, and Back:

Under the View menu, you can use shortcuts to view your work from various perspectives

For each of those predetermined viewpoints, you can tell Blender to display a background image of your choosing. In this chapter, you'll be adding a background image to the Top view; this means when you are looking down on your object from the top, your image will be visible.

Navigating in the 3D...
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