Reader small image

You're reading from  XR Development with Unity

Product typeBook
Published inNov 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781805128120
Edition1st Edition
Languages
Tools
Right arrow
Authors (2):
Anna Braun
Anna Braun
author image
Anna Braun

Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Read more about Anna Braun

Raffael Rizzo
Raffael Rizzo
author image
Raffael Rizzo

Raffael Rizzo is a XR developer and Unity expert. During his work at Deutsche Telekom, he consulted companies on the use of digital twins and implemented augmented reality wayfinding solutions. At Fraunhofer IGD, Raffael worked on a VR education platform. He developed a VR training program for a soccer academy to test the children's reaction times. For the same academy, Raffael created an application that uses computer vision and machine learning to automatically evaluate ball juggling. His master's degree in Extended Reality encompasses Rendering, Computer Vision, Machine Learning, and 3D Visualization. Raffael co-founded a company specializing in XR consulting and development.
Read more about Raffael Rizzo

View More author details
Right arrow

Understanding GameObjects and components

GameObjects and components are essential building blocks of Unity projects, allowing developers to create interactive and dynamic content. Now, we’ll provide a comprehensive overview of GameObjects and components and how they work together.

Understanding the default new scene

Unity empowers developers with the ability to create multiple scenes within the editor. This feature aids in managing complexity, enhancing performance, and fostering more modular and reusable game projects. To create a new default scene alongside our sample scene, access the menu at the uppermost section of the editor and choose File | New Scene | Standard (URP). Save it in your Scenes folder with a name of your choosing. After following these steps, you will be presented with a new Unity scene containing a Main Camera GameObject and a Directional Light GameObject. Both GameObjects are located in the Scene Hierarchy window and displayed in the Scene window...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
XR Development with Unity
Published in: Nov 2023Publisher: PacktISBN-13: 9781805128120

Authors (2)

author image
Anna Braun

Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Read more about Anna Braun

author image
Raffael Rizzo

Raffael Rizzo is a XR developer and Unity expert. During his work at Deutsche Telekom, he consulted companies on the use of digital twins and implemented augmented reality wayfinding solutions. At Fraunhofer IGD, Raffael worked on a VR education platform. He developed a VR training program for a soccer academy to test the children's reaction times. For the same academy, Raffael created an application that uses computer vision and machine learning to automatically evaluate ball juggling. His master's degree in Extended Reality encompasses Rendering, Computer Vision, Machine Learning, and 3D Visualization. Raffael co-founded a company specializing in XR consulting and development.
Read more about Raffael Rizzo